Sunday, 4 December 2016

v0.10 3/12 Test Release is out! v0.10 Preview release is out!

Early December Test Release is out!

-New adult scene (+ animation) for AssAssin Princess!
-Reworked Stats for enemies and party members!
-The "GPS" of the traveling-NPCs is now working!
-New SlimeP campsite event added!
-New InsectP campsite event added!
-Insects don't declare war to everyone around them as they surface anymore.
-Moth Princess' Reign is now open! Intro scene added!
-Koboldian Maid costume added!
-Rank 5 + Rank 8 quests for Humans added (use these to get tier-3 and tier-4 equipments)
-Slime Princess' throne map tweaks
-Various typos/bugs fixed

Next one will feature Moth Princess reign's grand opening, then we'll polish what's needed before releasing it as v0.11!

You can find the new Stats Sheet here!

Also: v0.10 (with all the prevously released patches) is OUT for 1$ Patrons!!!

Thursday, 1 December 2016

November Patreon rewards are OUT!

November freebies are out for Patrons! 
This month sure was full of new stuff, we can only wish for next moth to be even better!

Sunday, 27 November 2016

Moth Princess and other W.I.Ps

Sup everyone!
As you may know, next Test Release will feature a new adult scene (with AssAssP), the stats and damage rework (with Base Stats a la Pokèmon), and the routing system for the traveling NPCs!

New animated scene made by Akai for AssassinP!

Let's leave the routing system awesomness for another time, I'll just say, for the ones that aren't familiar with the whole custom-NPCs thing we're adding to the game, that this new feature makes possible for a NPC to travel around the Kingdom, looking for battles or to help the Princesses he/she likes if the lady finds herself in danger. That's the basic thing, as I said, I'll make a dedicated post in the blog covering everything you need to know about it.

Since I had a little time on my hands (HA! LIES!), I started working more intensively on getting Moth's Reign ready as soon as possible!
Her reing won't be locked when the game starts (like Insect/Skeleton/Ghost), but reaching her reign won't be easy as for the other reigns available from the start.

As you'd expect, Moth's Reign and questline will be strongly related to the day/night cycle. During the night her troops will be quite stronger and you'll be able to talk to her, but when the sun is high her troops will be weaker (both against you and other armies) and she will spend the day napping in her nest!

Their fighting style will be more dependant on status rather than pure damage, but I'm working on a couple tricky units that will be able to cast illusory magic that will make the fights the moths quite challenging.

At the same time we're reworking Golem Princess like we did with SlimeP, since she's the winner of the 2nd "Princess Renewal poll". Expect to see more of her soon!

Enough for today, gotta get back to work!

For all the public users: v0.10(+Patch4) releases by the 20th of Dec and next Saturday (3rd of Dec) for 1$ pledgers!

Friday, 18 November 2016

V0.10 18/11 Test Release is out!

As promised,the first of our new biweekly (once every 2 weeks) releases is out!

-Added Slaves Auctions
-Added the first 10 Patron NPCs in the Tavern
-Added costumes system (on KobP/HumP/GobP/DesP for now)
-DPI is now rapeable if you use a Dragon Bane on her during the final fight
-New KoboldP portraits
-New sprites (HolstaurP/DriderP/FrogP/Milk Maiden)
-Added Church's BGM
-Resized GoblinP's artworks during her adult scene
-Hold Ctrl to skip through dialogues
-Various typos/bugs fixed

Next one is expected around the 1st of December, while v0.10 Public Release is set for the 20st of December (earlier than usual, but... it's Christmas!)

Sunday, 13 November 2016


Today I'll give you a short introduction on some kinda advanced NPCs, commissioned and designed with the Patrons!
Their design is still WIP, but that's close to how they'll look.

NPCs ~ Adventurers

These NPCs will work in a completely different way from what you may have seen in other RPG Maker games.

They are able to move freely in the Kingdom, thanks to stats that define their affinity with the Princesses and their "mobility".
Once they have a starting point they'll be able to decide by themselves their next target location, depending on the distance from it and to the events happening around them:
while a peaceful, faraway, reign they have no affinity with will unlikely strike their attention, a war happening nearby involving a faction she likes (or dislikes) will likely trigger their "will" to intervene.

Same things with Slaves Auctions. They're likely to travel great distances if the Goblins are about to sell their favourite Princess, trying to save her from falling into ill-willed hands!

One of the first NPCs with such abilities will be...

Lance, shield and plate to smite all evil!

Amélie! Raised by a human knight she will travel the world searching for a Princess to serve, one whose love and dignity are second to none.

Depending on the Knight's behaviour toward refined and lawful Princesses she may become a powerful ally or someone to avoid, these big-ass weapons aren't just for show!

Like all the other adventurers, she will be able to get other Princesses to join her party if she happens to save them from a siege or to buy them from the Goblin's auctions (just like the Player-Knight)!

NPCs ~ Harlots

You can call them bitches, whores, however you like. These NPCs will sell themselves to the Knight for money, but... that's not everything!

Let's start by introducing the NPC that will guide the Knight in the wonderful world of pleasure-to-money trading! 

Exotic, traveling dancer, trying to get big money for her plan...

As you meet Qhala (she'll travel around the Kingdom in this first phase) she will sell herself to you. Give her enough money to set her plan in motion and... she will open her own brothel!

In there you'll be free to leave Princesses (or other female NPCs) you'd like to have "trained" as sex professionals, boosting their stats and their inclination to lewd acts.
Not only that, make them work in the brothel and you'll be granted a percentage of their profits!

 NPCs ~ Sorcerors

Well, this category is pretty broad. 
What they have in common is a fixed place where they live, like a laboratory, a cave, a tower or whatever fits them, and that they are able to do... yea, some kind of magic.

One of the first will be a witch! Babs the witch!

Half sheep, half witch, all cute!

Clumsy and curious, she sells potions and wands that cause trasformations of the Player or of your targets (try to transform Human Princess in a frog before one of her tea parties, and see what happens~) into animals. 
These transformations will grant little temporary bonuses to you, like added movement speed or stat buffs.

Unable to use her magic to transform someone or herself in human she doesn't know much about them. The Knight will be one of the first humans to come into contact with her. 

Grow friendly with her and she will agree to trasform herself in other Princesses, making her our game's gallery, to re-view all the animations you unlocked until then! HNNNG!

Of course she will have her own storyline too, that will see the fluffy witch getting closer to you and Human Princess.

These are just the first 3 commissioned NPCs, there' a lot of work to do, but I'm trying to give each of them the same level of attention!
Back to work now, next post will cover the new Dressing system!